![]() ![]() applied sync rig changes to slot via tools > modding.added object state and animation tuning to object tuning (not sure if this is right :S).manually altered all x, y and z co-ordinates in the s4s rig/slots tab, making sure to follow the non armature data co-ordinates.created a clip for the stuffed animal animation and connected it to the ASM clip controller.extracted an object tuning, interaction tuning, ASM, animation tuning, and connected object tuning to object definition (this was done while making the animation for the child sim).basically it acts as the old rig, but snaps forward at the beginning of the animation, and snaps back at the end. I put this into the game as-is just to see what happens. Here is the original rig for the blarffy mesh (left), and the alterations I've made (right).īut when I put the non armature data x, y and z co-ordinates of my altered rig into the rig/slots section in s4s, the bones appear way off like this. (don't want to add new bones, just want to adjust the already existing ones) I managed to customise the sim's hugging animation so that the limbs don't clip into the mesh thanks to yuki's help, but now the next step: altering the rig and animation of the stuffed animal. I've been working on making a giant, interactable stuffed animal for kids and toddlers using the blarffy stuffed animal as it's origin. ![]()
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